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Showing posts from March, 2022

Zen and the art of Balance

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 Welcome back, dear reader. I'm still not sure how you found this, I'm fairly confident I'm the only one who knows about it. Today I want to discuss an oft discussed, and more often argued concept in gaming - Balance. There have been a few very recent turds in the punchbowl of balance as of the time of this writing, particularly with Games Workshop, but they won't be the only thing I talk about. I also hope to touch on some examples outside of miniatures, and look at some positive examples. Join me, won't you? Codex Creep This is a favorite topic among Warhammer players. Every month or two a new codex (book of rules) comes out for a different army in Warhammer 40k, and inevitably each codex is a little bit stronger. Or, rather, they're meant to be a little bit stronger. Some end up being a flop, and sometimes an army will spend multiple editions with mediocre rules. Currently, Chaos Space Marines are in this latter category. They weren't great in their last ...

Resolution Mechanics- How I learned to love the curve

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Hello again, dear reader.  This post is taking me a lot longer than I anticipated to write. Despite having a lot of feelings on this topic, it turns out I needed to do a lot of research into it to actually feel comfortable expressing them.  Common Mechanics My first "minis" game was Dungeons and Dragons 3.5, which uses a d20 system. A task has a target number - armor class or skill check, a character has bonuses, roll a d20 and compare, trying to beat the target number. This is a pretty simplistic look into this mechanic, but at lower levels it's a fairly simple system. Most characters will make one attack a turn, hit or miss, and move on. The odds of any one number is the same as every other number - 5%. A +1 bonus increases your odds of success by 5%. It's a straight forward linear relationship between target number and probability of a success. 5th edition of Dungeons and Dragons added in the advantage/disadvantage mechanic, which changed things up a little bit. He...

First Post

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Hello, dear reader! Can I call you dear? Is that too formal? Too intimate? In any case, you don't actually exist yet, so I'll call you what I want. Welcome to my Blog, where I'll be talking to you (an immaterial narrative construct) about my hobbies, thoughts, and whatever tangential flight of fancy I end up falling into. There is a point, though: I've been thinking about different facets of miniature gaming, a genre that I've been involved with as a consumer for at least a decade, from business models used to resolution mechanics, play styles - competitive, narrative, casual, and arts. While I can't claim to be more than an armchair dev, I do hope that by keeping this blog I'll be able to explore these aspects more deeply and at the very least gain a stronger appreciation for the work that goes into these designs. Who are you? Hi! I'm Jacob! I'd probably describe myself first as a scientist - as of the time of this writing I've just spent three ...